kn1000a

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Hi, this is commonly seen in a lot of the japanese RPGM games I played, but I have no idea how to search for it. Instead of just the default menu call that shows the regular options and party members, does anyone know a script that would display the main actor's full body sprite and their equips/HP/MP etc (optional)? I tried to look this up but all I can find are custom menu scripts that doesn't account for this.

Also, I would love to show the player's current playtime and also the map's name the main actor is at. Is that possible to display the menu as well?
 

Mattsuharu

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You should check out Mog's script demo. I'm pretty sure there was one to customize the actor menu to an insane level where you can do pretty much everything.
 

kn1000a

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You should check out Mog's script demo. I'm pretty sure there was one to customize the actor menu to an insane level where you can do pretty much everything.
Seems to be taken down, a lot of broken Wordpress and rpgmaker.net links. I guess the author doesn’t want their scripts to circulate anymore?
 

Mattsuharu

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kn1000a

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This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:
Days ago I gave someone the sage advice not to steer away from your main project or take up another one to abandon the first. After figuring a way that would save me years of development, I am forced to redo a lot of stuff on my own turf, near to remake half of what I have already made.
Somewhere down the line I must have crossed paths with bad karma.
:kaomad2:

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