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Hello, I am using Yanfly's passive states and I am basically using it to add/increase certain states/stats when you class change.

Thing is, I wanna have the passive state make regular attacks/skills add abnormal states (Bleed is an example). Ive added it as a Attack State/State Rate, which increases (I hope) when class changing.

Here are the images:



It should be a total of 33% chance to cause Bleed by the time you become a Berserker.

I've added it as a State Rate as well because I wasnt sure what was happening.

Its not applying the state. I know I'm doing something wrong. Lol Help?

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