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Hello everybody, I don't know if I posted that in the correct place.
I'm using MOG - ATB System (http://www.atelier-r.../ACE_BAT02.html) as well as the other scripts from that site.
The problem is about Turn Duration system.
By default, there is time based turn system which means that poison/regeneration/states etc. acts over time.
What I want is to change that to act when actor's turn starts.
Let's assume that actor has regeneration and blind states for 3 turns. By default these states can act even twice before actor's turn begins (depends on actor's speed and turn duration time settings) and thus making blind state work for 1,5 actor turns. If actor would had much more AGI at high levels these states could work even 10 actor turns, because actor's active time bar would fill much faster than turn duration.
Is there any way to change it? I simply want to regenerate HP etc. based on individual actor's AGI (when his turn starts), so that blind / regeneration state would last ACTOR's three turns instead of some time.
I'm using MOG - ATB System (http://www.atelier-r.../ACE_BAT02.html) as well as the other scripts from that site.
The problem is about Turn Duration system.
By default, there is time based turn system which means that poison/regeneration/states etc. acts over time.
What I want is to change that to act when actor's turn starts.
Let's assume that actor has regeneration and blind states for 3 turns. By default these states can act even twice before actor's turn begins (depends on actor's speed and turn duration time settings) and thus making blind state work for 1,5 actor turns. If actor would had much more AGI at high levels these states could work even 10 actor turns, because actor's active time bar would fill much faster than turn duration.
Is there any way to change it? I simply want to regenerate HP etc. based on individual actor's AGI (when his turn starts), so that blind / regeneration state would last ACTOR's three turns instead of some time.
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