Hello! I made a game and implemented Yanfly's Standard Turn Battle System plugin as I like being able to have the characters instantly carry out their chosen actions in battle. Unfortunately I came into a problem when trying to create a new system into my project. Here's how it works: The player has to inflict a certain state on an enemy so that another enemy has it's immortal state removed. Problem: I need this condition to run after any actor or enemy action so that the other enemy instantly becomes vulnerable to any attack the next actor performs(before the turn ends). MV has conditions only for turns, but not actions by default, and turns only end after every actor has performed. I was hoping someone would find a way so that I could have a common event(or battle event) run once every action(or at the end of every action). If anyone could help it would be most appreciated!