- Joined
- Dec 11, 2012
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Hello.
I had previously made a thread where I needed help with a couple of things ( [URL=https://forums.rpgmakerweb.com/index.php?threads/quest-help.105028/]This thread specifically ). This thread is regarding the kill counter.[/URL]
Previously the matter had been solved and things were working perfectly fine, but as I've recently done a test run to see if everything's working correctly up to the point I've got the game to, I've been collecting things to fix, and this issue I thought was solved is among them.
Basically, there are three counters(/variables) at play here: Monster A kill counter, Monster B kill counter, and a third that counts whether counters A and B have met their end requirement ( of 5 kills at least per ).
The way this works in the battle events is as I was instructed to do; so 1 of Monster A is encountered > Battle event makes A immortal > player party brings A's HP down to 0% > Battle event removes immortality and adds +1 to Monster A kill counter.
The problem is that no kill is counted. However when an encounter with 2 of Monster A's ( this is the same with B's, mind you ) comes and the player party takes down both, only one of them is counted.
The battle events for both 1 and 2 of Monster A's and B's are perfectly identical ( with the exception of when there are 2 of either enemy to have both Monster A/B1 and A/B2 a page for themselves )
I will provide screenshots for the battle events.
The screenshots respectively are:
1. Battle event page 1 of a single Monster A encounter
2. Battle event page 2 of a single Monster A encounter
3. Battle event page 1 of two Monster A encounter
The switch seen inside the Conditional Branch ([0040: Spider Kills] == ON) is indeed on. It turns on the moment the player enters the map where this quest is done in.
I had previously made a thread where I needed help with a couple of things ( [URL=https://forums.rpgmakerweb.com/index.php?threads/quest-help.105028/]This thread specifically ). This thread is regarding the kill counter.[/URL]
Previously the matter had been solved and things were working perfectly fine, but as I've recently done a test run to see if everything's working correctly up to the point I've got the game to, I've been collecting things to fix, and this issue I thought was solved is among them.
Basically, there are three counters(/variables) at play here: Monster A kill counter, Monster B kill counter, and a third that counts whether counters A and B have met their end requirement ( of 5 kills at least per ).
The way this works in the battle events is as I was instructed to do; so 1 of Monster A is encountered > Battle event makes A immortal > player party brings A's HP down to 0% > Battle event removes immortality and adds +1 to Monster A kill counter.
The problem is that no kill is counted. However when an encounter with 2 of Monster A's ( this is the same with B's, mind you ) comes and the player party takes down both, only one of them is counted.
The battle events for both 1 and 2 of Monster A's and B's are perfectly identical ( with the exception of when there are 2 of either enemy to have both Monster A/B1 and A/B2 a page for themselves )
I will provide screenshots for the battle events.
The screenshots respectively are:
1. Battle event page 1 of a single Monster A encounter
2. Battle event page 2 of a single Monster A encounter
3. Battle event page 1 of two Monster A encounter
The switch seen inside the Conditional Branch ([0040: Spider Kills] == ON) is indeed on. It turns on the moment the player enters the map where this quest is done in.
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