[SOLVED] Changing Item Category name in-battle

althearab

Sandman
Member
Joined
Jun 27, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
I'm trying to see if I can change the name of the item category while using Mog's Battle System.
Currently, I'm using another plugin that makes it so my main menu has an icon for the Inventory, but when in battle, Mog's battle system takes the literal text used for it and displays it.

I'm wondering if there's any way to have the battle system recognize the Inventory option by a different name and display it, or if I can edit the main menu to where the terms are different from the ones used in-battle.

Plugins used are:
MOG's Battle Commands and Hud
Modern Algebra's Global Text Codes (Used for the main menu to get icons to appear)

Plugins that I TRIED using, but failed to activate or remedy:
BOB_BattleCommand (Seems to completely not work with Mog's system)
 

Attachments

Last edited:

althearab

Sandman
Member
Joined
Jun 27, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
Bump, still haven't found any solutions myself. Any suggestions/recommendations are welcomed!
 

althearab

Sandman
Member
Joined
Jun 27, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
Found a solution! Will give results to those who have a similar issue as I do.

Instead of using text codes in the command list for the main menu, I found a plugin called Command Icons that lets me have different images for my menus that do not conflict with how they appear in battles.

A rather simple fix, but it took me a while to find, but the result is good!
 

Attachments

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". :kaopride: I can't believe anybody would think anything else! :kaoback:
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.

Forum statistics

Threads
100,607
Messages
977,781
Members
132,220
Latest member
lightnvs
Top