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iCed

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Hi there,

I'm a newbie in RMMV, and started making my first RPG, where you can name your character with the Name Input Processing. Works great in the dialogue boxes.
But when I use the (great by the way!) Yanfly's Quest Journal Plugin, and I write the correct \N[1], \N[2] etc. codes instead of the party members names, ONLY the main character (hence the first) is correctly recorded and displayed, the other ones stay as I called them in the Actors list.

For example, in the screenshots below : I name the 2nd actor "NewName", but she keeps be called "Elsie" (her name in the Actors list), whereas the main character is well displayed as "Test" instead of his original name.
I guess it's a variable issue, but maybe someone may have the same ? Do I have to create a variable for each name of any other character, and code it with the \V[x] instead ?
I'm pretty confused !
Thanks if you have any clue about it !
 

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Yegitu

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I'm not 100% certain, but I think it's because you ticked the box to INITIALIZE the actor.
That way her name should afterward get back to the original name, Elsie, because initializing recovers the original state of the actor in the database. Without initializing her name should be different.

Try it out, I hope I'm not making things up, haha!
 

Andar

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I think the error is something else. Because I don't see you renaming the character after initializing it in the event.

"Initialize" means "set everything back to database values" including name, level and so on. It is needed on first adding a character, but should not be used when removing and adding it again in the game later.

edit: ninja'd
 

iCed

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Hi Yegitu, Hi Andar,

Thanks for your quick replies. Actually, it was indeed the "Initialize" check box that caused the issue !
I unticked it, and now the behaviour is exactly what I wanted ! Good job Yegitu, you can be 100% certain now, and thank you !
So Andar, apparently you don't need to rename the character if this box is unticked.
Great, I can keep on my work, thanks again ! :biggrin:
 

slimmmeiske2

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