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- Oct 7, 2021
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I am making character sprites based on an existing IP. In the IP the character sizes are quite diverse and I'm unsure how to best represent that within 48x48 character sprites. At the moment I'm leaning towards fudging scale in deference to maximal visibility, but I wonder if I should adhere to the scale more. Below is a sample to give you an idea of what I'm talking about (the characters are from "Wind Waker", btw). FYI, characters with this level of disparity shouldn't often be seen in close proximity in my project.
Now that I'm looking at it, I'm also not matching head/body size ratios of the original IP. In fact, the torso on the left seems near to matching the scale of the right character. I'm just worried about losing expressiveness if I shrink the left character's head. Also, most characters are nearer to the left character's size, or smaller (for children).
Thoughts? Anyone know of existing projects where this kind of issue is tackled?
My sprites:

Original IP (with characters as close to proper scale as I could eyeball):

Now that I'm looking at it, I'm also not matching head/body size ratios of the original IP. In fact, the torso on the left seems near to matching the scale of the right character. I'm just worried about losing expressiveness if I shrink the left character's head. Also, most characters are nearer to the left character's size, or smaller (for children).
Thoughts? Anyone know of existing projects where this kind of issue is tackled?
My sprites:

Original IP (with characters as close to proper scale as I could eyeball):
