- Joined
- Dec 2, 2015
- Messages
- 73
- Reaction score
- 12
- First Language
- Spanish
- Primarily Uses
- RMMZ
Hello everyone,
I'm using YEP_Class Change Core and I'd like to add a multiplier to my characters depending on the weapon they are using and the class they are, something similar to Bravely Default.
Ex. A White Mage deals atk/mat*0.25 if using a gun, *1 if using a sword and *2 if using a rod.
If there's no script like this created I thought on a system where I can set a pasive invisible state to the characters by a common event, setting it when the weapon is held by a class... but I'm not good coding.
Any help is welcomed.
I'm using YEP_Class Change Core and I'd like to add a multiplier to my characters depending on the weapon they are using and the class they are, something similar to Bravely Default.
Ex. A White Mage deals atk/mat*0.25 if using a gun, *1 if using a sword and *2 if using a rod.
If there's no script like this created I thought on a system where I can set a pasive invisible state to the characters by a common event, setting it when the weapon is held by a class... but I'm not good coding.
Any help is welcomed.
Last edited by a moderator:
