- Joined
- Feb 27, 2014
- Messages
- 160
- Reaction score
- 201
- First Language
- English
- Primarily Uses
- RMMV
TE QUESTION
Hmmm... is it possible to check if the tile in front of the player is in a specific region? I want to basically make a check for if the tile in front of the actor is a specific region when using conditions with script or plugin calls for a conditional branch. Or more specifically I want to an action button on the tile ahead which uses a tool (already have) but for it to only work if that tile is within a specific region (this is the part I dont qvq).
I was hoping to be able to accomplish that with some more well-known plugins but... qvq I am just not good enough with coding or really understanding a lot of the code yet to sift through it, so I'm not sure if it can be used that way even with the knowledge!
Alternatively, if there is no way to do this do you think it would be possible for someone to script, or are regions just super meh about these kinds of things and I should go a different route?
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PLUGINS
I have Yanfly's region events, and a few other of their lovely scripts (i.e. also listed below) if they are helpful, plus galv's tools installed (using tools from this script triggers a common event) I just need a way for that common event to check if the tile it is about to be used on (one tile ahead of the character) is within a specified region.
www.yanfly.moe
galvs-scripts.com
Others that might help?
www.yanfly.moe
www.yanfly.moe
www.yanfly.moe
www.yanfly.moe
_____________________________________________
CURRENT WORKAROUND
The road I am heading down right now is using a region that activates a switch allowing the tool to be used, and outlining that region in event tiles that when the tools are used on it has no effect or nullifies the effect + when they step on it deactivates the tool. It's really messy with event tiles all around it you can't place other events on, feels less fluid than the above working would, and is basically a ton of events if used on other applications. @-@
I also thought of using this method but I am not 100% sure how to. I would need to check what direction the player is facing then check the tile 1 ahead of that direction, if it's a region tile then go forth young tool, but if it isn't it just wouldn't do anything!
If you have an example of how I could put that in well even as a last case scenerio I would still be quite happy!
_____________________________________________
THANKS AND THANKS AGAIN!
For taking the time to read through my ramblings aaahh- I was very nervous to ask about this (oops!)
but having a solution or alternative perhaps to help with this would be GREATLY appreciated and I'll luv you forever. qvq
Hmmm... is it possible to check if the tile in front of the player is in a specific region? I want to basically make a check for if the tile in front of the actor is a specific region when using conditions with script or plugin calls for a conditional branch. Or more specifically I want to an action button on the tile ahead which uses a tool (already have) but for it to only work if that tile is within a specific region (this is the part I dont qvq).
I was hoping to be able to accomplish that with some more well-known plugins but... qvq I am just not good enough with coding or really understanding a lot of the code yet to sift through it, so I'm not sure if it can be used that way even with the knowledge!
Alternatively, if there is no way to do this do you think it would be possible for someone to script, or are regions just super meh about these kinds of things and I should go a different route?
_____________________________________________
PLUGINS
I have Yanfly's region events, and a few other of their lovely scripts (i.e. also listed below) if they are helpful, plus galv's tools installed (using tools from this script triggers a common event) I just need a way for that common event to check if the tile it is about to be used on (one tile ahead of the character) is within a specified region.
Region Events (YEP) - Yanfly.moe Wiki


MV Tools
FEATURES This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen. The basis behind…
Others that might help?
Script Call Plugin Commands (YEP) - Yanfly.moe Wiki

Event Morpher (YEP) - Yanfly.moe Wiki

Call Event (YEP) - Yanfly.moe Wiki

Event Spawner (YEP) - Yanfly.moe Wiki

_____________________________________________
CURRENT WORKAROUND
The road I am heading down right now is using a region that activates a switch allowing the tool to be used, and outlining that region in event tiles that when the tools are used on it has no effect or nullifies the effect + when they step on it deactivates the tool. It's really messy with event tiles all around it you can't place other events on, feels less fluid than the above working would, and is basically a ton of events if used on other applications. @-@
I also thought of using this method but I am not 100% sure how to. I would need to check what direction the player is facing then check the tile 1 ahead of that direction, if it's a region tile then go forth young tool, but if it isn't it just wouldn't do anything!
If you have an example of how I could put that in well even as a last case scenerio I would still be quite happy!
_____________________________________________
THANKS AND THANKS AGAIN!
For taking the time to read through my ramblings aaahh- I was very nervous to ask about this (oops!)
but having a solution or alternative perhaps to help with this would be GREATLY appreciated and I'll luv you forever. qvq
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