Problem
Got a report on my map screenshot script and while I was testing things I noticed this
Thinking maybe it's just the way the tileset was created, I went and made them the same
It looks like some autotiles are rendered differently from other autotiles. And I'm not even looking at A1 vs A2; it's literally 2 adjacent auto-tile blocks in the same group.
So then I went and did this
And now it's pretty obvious there's something going on. The left-half don't seem to be applying alphas properly, and there are the ones on the right sticking out.
Has someone already written a tutorial on this?
Is this observed across other autotiles?
Solution
When you enable/disable the counter flag, it automatically changes the way those tiles are rendered.
Got a report on my map screenshot script and while I was testing things I noticed this
Thinking maybe it's just the way the tileset was created, I went and made them the same
It looks like some autotiles are rendered differently from other autotiles. And I'm not even looking at A1 vs A2; it's literally 2 adjacent auto-tile blocks in the same group.
So then I went and did this
And now it's pretty obvious there's something going on. The left-half don't seem to be applying alphas properly, and there are the ones on the right sticking out.
Has someone already written a tutorial on this?
Is this observed across other autotiles?
Solution
When you enable/disable the counter flag, it automatically changes the way those tiles are rendered.
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