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- May 19, 2015
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Hi makers,
I searched throughtout the forums but I couldn't find informations about this.
I'm having troubles with some events and I think the problem reside in a sort of "range", a distance between you and the events, that, if is exceeded, deactivates the events or something, I believe to avoid memory usage.
In more detail:
I'm having this map 55x24 with some events with custom autonomous movement. I have these crates moving on a conveyor belt at a distance of 3 tiles between each of them.
The player starting position is approximately at a distance of 12 on the x and 18 on the y.
From here, when I reach the position in which I can see the crates, their positions are wrong as you can see in this picture:
https://ibb.co/9vPL69w
However if I put the player starting position near them, their positions are the expected:
https://ibb.co/XtSV85T
That is why I believe there's some range in which they follow the actual route and outside of it they skip part of it.
Unfortunately in doing so the needed pattern gets broken and I need a way to fix this.
If the fact that there's a range is true, is a known "issue"? Is there any workaround to this?
Thanks to whoever read thus far
P.S. I take this opportunity to wish you all fellow makers a good new year ;-)
I searched throughtout the forums but I couldn't find informations about this.
I'm having troubles with some events and I think the problem reside in a sort of "range", a distance between you and the events, that, if is exceeded, deactivates the events or something, I believe to avoid memory usage.
In more detail:
I'm having this map 55x24 with some events with custom autonomous movement. I have these crates moving on a conveyor belt at a distance of 3 tiles between each of them.
The player starting position is approximately at a distance of 12 on the x and 18 on the y.
From here, when I reach the position in which I can see the crates, their positions are wrong as you can see in this picture:
https://ibb.co/9vPL69w
However if I put the player starting position near them, their positions are the expected:
https://ibb.co/XtSV85T
That is why I believe there's some range in which they follow the actual route and outside of it they skip part of it.
Unfortunately in doing so the needed pattern gets broken and I need a way to fix this.
If the fact that there's a range is true, is a known "issue"? Is there any workaround to this?
Thanks to whoever read thus far
P.S. I take this opportunity to wish you all fellow makers a good new year ;-)
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