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This is the function Game_Screen.prototype.updateShake (located in the rpg_objects.js file):

I am interested to know / am wondering if anybody can tell me where / what is processing the $gameScreen._shake and $gameScreen._direction values that are being altered during this function?
I am assuming that somewhere, these parameters are being taken and used to dictate which way the screen should move every update to create the shake effect... I just can't find where.
I tried looking through the other core JS files but came up blank.
Thanks in advance!

I am interested to know / am wondering if anybody can tell me where / what is processing the $gameScreen._shake and $gameScreen._direction values that are being altered during this function?
I am assuming that somewhere, these parameters are being taken and used to dictate which way the screen should move every update to create the shake effect... I just can't find where.
I tried looking through the other core JS files but came up blank.
Thanks in advance!


