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Vomitaburger

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Hi Community!

I am currently starting to work on my first RMMZ game and I would need help to setup the main menu how I want it.

Right now I'm using the VisuStella's CoreEngine and MainMenuCore plugins and I am ready to get other plugins if needed. I played around with what these plugins have to offer for the customization of the main menu, but I am not able to quite get what I want.

(see attached picture, and don't judge the current custom drawings, they are placeholders :p)
Basically I want the main menu to be very simple, without the character information or golds showing. I only want a small centered window with that list of buttons. The character's stats and resources will be shown in an other custom page that I'm doing that's why I want to reduce the main menu as much as possible.

I know how to remove the back arrow that closes the menu, but I would like to replace it with a "Resume game" button. I would also like to ad a "Load" button that allows players to load saves without going back to the Title menu.

I would be very appreciative if someone could guide me through this,
Thank you!
 

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Vomitaburger

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UPDATE:

I did manage to figure out how to get my "Resume Game" and "Load" button working YAYYY!!!!

Now I only need help for removing the windows I don't want, the larger character info part and the smaller gold window.(see attached picture)
 

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Vomitaburger

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I DID IT!!! Took me way more time than I would like to admit, but I figured it out! Yayyyy!!!
 

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PandaDance

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I've been following this post hoping to track the answers. I'd be grateful if you would tell me a quick bullet list of what you did to make it happen!
 

Vomitaburger

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I've been following this post hoping to track the answers. I'd be grateful if you would tell me a quick bullet list of what you did to make it happen!

So in the plugin VisuMZ_0_CoreEngine, there is a Parameter called "Menu Layout Settings". Inside it you will find a list of all the different default scenes.
If you go in the settings of "Scene_Menu" you will find the parameters of the three basic windows (Command window is the one I kept, plus Gold window and Status window which is the one with the character information).

There you can simply reduce the width and height of the unwanted windows to 0 and it will no longer show. After that I had only the command window like I wanted but I had to manually adjust its height and x/y position parameters to make it fit and centered. To get the command window centered I tried different flat values until it looked well centered. If you know a bit more about formulas you can probably make it so it it more reliably centered but I didn't know how so I just tried values until I was happy with it. I tested it and it doesn't seem like have flat values prevents the window from keeping its relative size to the screen when changing the screen size on non-fullscreen playtests. (See attached image)
 

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Vomitaburger

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I've been following this post hoping to track the answers. I'd be grateful if you would tell me a quick bullet list of what you did to make it happen!

Also tell if you want me to explain the other previous steps I did between my first and second post, like making the "Resume Game" and "Load" buttons and removing the back arrow button etc.
 

PandaDance

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So in the plugin VisuMZ_0_CoreEngine, there is a Parameter called "Menu Layout Settings". Inside it you will find a list of all the different default scenes.
If you go in the settings of "Scene_Menu" you will find the parameters of the three basic windows (Command window is the one I kept, plus Gold window and Status window which is the one with the character information).

There you can simply reduce the width and height of the unwanted windows to 0 and it will no longer show. After that I had only the command window like I wanted but I had to manually adjust its height and x/y position parameters to make it fit and centered. To get the command window centered I tried different flat values until it looked well centered. If you know a bit more about formulas you can probably make it so it it more reliably centered but I didn't know how so I just tried values until I was happy with it. I tested it and it doesn't seem like have flat values prevents the window from keeping its relative size to the screen when changing the screen size on non-fullscreen playtests. (See attached image)
Very kind, Vomitaburger! I'll be putting this info. to use next time I get to play around with RPG maker. Thanks much!
 

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