[SOLVED]Help using YEP_SlipperyTiles

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GoodSelf

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Hello all! I have the ice slide puzzles in my game (go figure), and I'm using the YEP_Slippery Tiles plugin. However, as my character is sliding, I still can use the arrow keys to change their direction, completely breaking the puzzle.

I tried setting Direction Fix on while the player was moving and resetting it once they arrive at their destination on the ice, however this proved to be cumbersome, as the player can cross this tile and change their direction even if they didn't hit an obstacle.

Does anyone know how to fix this issue while using the YEP plugin? Or does anyone have a way to do it by hand that locks the player while moving? If you have information on the latter, please feel free to message me directly so we can keep this thread in regards to supporting the plugin.

Thanks for your time!

EDIT: Well, it looks like I figured it out. For those who run into this problem, simply set a common event with this text:
$gamePlayer.moveForward();

This common event is being called using YEP_RegionEvents.
 
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ShadowDragon

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I dont have any problem with that though. It works without that.
Also if it doesn't work, the way you can use as well is just event it in a parallel process.
that is running on that map only.

I hope you check the params and/or read the helpfile inside that plugin.
 

GoodSelf

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I dont have any problem with that though. It works without that.
Also if it doesn't work, the way you can use as well is just event it in a parallel process.
that is running on that map only.

I hope you check the params and/or read the helpfile inside that plugin.
I checked the plugin like 5 times to see if I was missing anything. Maybe I have another plugin that's causing it to act weird? I'm really not sure what was happening. It's working fine now though, so, if it works don't question it! XD
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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