Using RPG maker MV, I want to make a buff-skill that makes the user/casted character's next-attack/skill always+100% hit the target without fail. or an inflicting skill on which it will make the inflicted enemy get hit always+100%, be it magic or physical. basically, I made another skill A that has 1% accuracy and was going to use this skill as a combo... but I cannot seem to get it working. I tried adding a state where your hit rate becomes 1000% or the enemie's evasion/magic evasion rates -1000%... but when I use it and cast skill A... it always misses > which implys the 1% accuracy hasn't been changed. I cannot script or write damage formulas- therefore a much simple solution is appreciated, thank you.