[Solved]Help with YEP_Instant Cast.

KlausAidon

Veteran
Veteran
Joined
Oct 15, 2012
Messages
55
Reaction score
15
First Language
English
Primarily Uses
I'm trying to create an ability called 'Action Surge'. What Action Surge does, is once per battle, the user use this ability to give themselves an extra turn. So they can take two actions instead of one. I'm trying to use YEP_Instant cast script for this, but I'm running into issues. I made a state that is applied to the user when they use this ability, that has the notetag <Instant Skill: 1>. Now, with this state, the attack skill becomes instant cast. This state is suppose to end at action end 1-1, so what I assume is after the first attack, the state goes away, and the ability is no longer instant, so once used again the player's turn will end. But this isn't the case. The state won't go away. I also tried at turn end, but I can't get rid of this state.

Also, I also tried using the notetag <Instant Skill: 1-12> Because I wanted this to effect all skills, not just Attack, but that throws up an error message when I start the game. But one problem at a time.
 

Doktor_Q

I'm not a real doktor, but I am a real Q
Veteran
Joined
Aug 1, 2016
Messages
874
Reaction score
562
First Language
English
Primarily Uses
RMMV
Can you post what your state's settings and notebox look like? Are you using this together with any other plugins?

As to the second issue, the notetag should be "<Instant Skill: 1 to 12>" rather than 1-12. That'd be the reason for the error.
 

KlausAidon

Veteran
Veteran
Joined
Oct 15, 2012
Messages
55
Reaction score
15
First Language
English
Primarily Uses


And even changing it to <Instant Skill: 1 to 2> I get this error.

 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
You may want to post a screenshot of all of your plug-ins too, as that could be an issue with them not working together well. Instant Cast is known to not work well outside of the standard battle system, so ATB, CTB, and STB systems will probably have some issues.
 

KlausAidon

Veteran
Veteran
Joined
Oct 15, 2012
Messages
55
Reaction score
15
First Language
English
Primarily Uses
No need, I have no other plugin currently in my game other than the defaults.
 

KlausAidon

Veteran
Veteran
Joined
Oct 15, 2012
Messages
55
Reaction score
15
First Language
English
Primarily Uses
For anyone else trying to do this, I solved my own problem.
I made Action Surge a Instant skill, and made an invisible state that Sealed the ability after use. Than the state it actually gives just gives the ability Action times +: %100, which gives the user two turns, and it lasts 1 turn. Resulting in the user being able to use Action Surge, instantly act Again, than input two actions afterwards for the actor.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top