- Joined
- Oct 15, 2012
- Messages
- 55
- Reaction score
- 15
- First Language
- English
- Primarily Uses
I'm trying to create an ability called 'Action Surge'. What Action Surge does, is once per battle, the user use this ability to give themselves an extra turn. So they can take two actions instead of one. I'm trying to use YEP_Instant cast script for this, but I'm running into issues. I made a state that is applied to the user when they use this ability, that has the notetag <Instant Skill: 1>. Now, with this state, the attack skill becomes instant cast. This state is suppose to end at action end 1-1, so what I assume is after the first attack, the state goes away, and the ability is no longer instant, so once used again the player's turn will end. But this isn't the case. The state won't go away. I also tried at turn end, but I can't get rid of this state.
Also, I also tried using the notetag <Instant Skill: 1-12> Because I wanted this to effect all skills, not just Attack, but that throws up an error message when I start the game. But one problem at a time.
Also, I also tried using the notetag <Instant Skill: 1-12> Because I wanted this to effect all skills, not just Attack, but that throws up an error message when I start the game. But one problem at a time.

