I have a sprite that draws a grid.
The grid has a bunch of sprites contained inside.

The grid gets displayed and all the other sprites...but now I want to dispose of the grid.
Doesn't seem to work though.
Do I need to dispose ALL children sprites as well?
The grid has a bunch of sprites contained inside.

Code:
var gridSprite = new Sprite_Grid();
// add weapon sprites to grid
SceneManager._scene._spriteset.addChild(gridSprite);
gridSprite.parent.removeChild(gridSprite);
gridSprite = null;
console.log(gridSprite);
Doesn't seem to work though.
Do I need to dispose ALL children sprites as well?



