var aliasCreate = Scene_Map.prototype.create;
Scene_Map.prototype.create = function() {
aliasCreate.call(this);
var bitmap = new Bitmap(20, 20);
bitmap.fillAll('white');
var sprite = new Sprite(bitmap);
this._whiteSquare = sprite;
this.addChild(sprite);
};
this.sprite.x = 0;
this.sprite.y = 0;
this.sprite.z = 2;
var bitmap = new Bitmap(20, 20);
bitmap.fillAll('white');
var sprite = new Sprite(bitmap);
this._whiteSquare = sprite;
SceneManager._scene.addChild(sprite);