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This is probably a super easy problem to solve, but I'm still a newbie at js so I don't know what to do.

I need a map event to make a sprite appear on the screen with a script call, like you would with a picture, but I'm not using those because for what I've seen they are not as dynamic and there is a limit to how many you can have on screen at the same time. I want to learn how to use sprites so I can try making HUD's and "bone" animations independent of the current scene.

One of the codes I tried was from this thread. I changed the scene from title to map to test it, so it looked exactly like this inside the script call:

Code:
var aliasCreate = Scene_Map.prototype.create;
Scene_Map.prototype.create = function() {
aliasCreate.call(this);
var bitmap = new Bitmap(20, 20);
bitmap.fillAll('white');
var sprite = new Sprite(bitmap);
this._whiteSquare = sprite;
this.addChild(sprite);
};
but nothing appeared. I tried adding positions after this.addChild(sprite); with

Code:
this.sprite.x = 0;
this.sprite.y = 0;
this.sprite.z = 2;
but still, nothing appeared on screen.

Sorry if this is simple, I have difficulty learning stuff on my own and can't keep track of everything happening in the js files. So if anyone could send me the exact code I need to use just to show this white square it would be very appriciated.

EDIT:
The kind Mr. Poryg provided the correct code for my case!

Code:
var bitmap = new Bitmap(20, 20);
bitmap.fillAll('white');
var sprite = new Sprite(bitmap);
this._whiteSquare = sprite;
SceneManager._scene.addChild(sprite);

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