I have set up map transition on player touch. This transports my character to the location on the next map where obviously the other map transition event is located. Now if my player walks onto any neighbour map transition event he/she is immediately transfered back to the original map. I fixed this by adding a if Player faces correct direction in the event. But now if the player walks onto any neighbour map transition event and presses the correct directional key afterwards, nothing happens. How can I make it possible a map transition event is triggered when the player is located at the exact same position of the event and presses the direction where the next map is located? Is this even the right subforum to ask this question?