- Joined
- Sep 24, 2018
- Messages
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- RMMV
More and more enemies are defeadted by the player, and player becomes stronger.
If a Lv30 player goes back to the beginning dungeon, then the player still can get EXP from beginning enemies.
How to make a decreased exp gaining system like this?
For instance:
A goblin as enemy that you can get from him is 100EXP.
If average level of player's party is 10, you can get 60EXP from him.
If average level of player's party is 20, you can get 30EXP from him.
If average level of player's party is 30, you can get 0 EXP from him.
If a Lv30 player goes back to the beginning dungeon, then the player still can get EXP from beginning enemies.
How to make a decreased exp gaining system like this?
For instance:
A goblin as enemy that you can get from him is 100EXP.
If average level of player's party is 10, you can get 60EXP from him.
If average level of player's party is 20, you can get 30EXP from him.
If average level of player's party is 30, you can get 0 EXP from him.


