- Joined
- Jul 9, 2020
- Messages
- 106
- Reaction score
- 41
- First Language
- Spanish
- Primarily Uses
- RMMV
Hey, there!
Well, the title explains pretty much what I'm in need of. Now, I'm attaching below a screenshot of the event I'm using to execute an action.

So what I need is that after the player pressed down 40 times a key, something happens, but the way it is structured, by pressing the key once, the event runs omitting the other "IF" and I don't want that.
This is what I want to trigger after the key has been pressed down 40 times:

How could I do in this case?
Well, the title explains pretty much what I'm in need of. Now, I'm attaching below a screenshot of the event I'm using to execute an action.

So what I need is that after the player pressed down 40 times a key, something happens, but the way it is structured, by pressing the key once, the event runs omitting the other "IF" and I don't want that.
This is what I want to trigger after the key has been pressed down 40 times:

How could I do in this case?
Last edited: