- Joined
- Oct 19, 2021
- Messages
- 4
- Reaction score
- 3
- First Language
- Korean
- Primarily Uses
- RMMV
I used a translator because I was not fluent in English. I'm so sorry.
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I am a Pixel Movement Plugin and Cross engine user.
My goal is Top Down 2D Action Adventure Game.
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I'm using the Script Command to create an event where Player Characters are forcibly pushed out.
This is the code. Push the player out with the parallel event.
This was possible with the function of returning coordinates below decimal points made possible by Plugins.
So far, it's working well. Almost.
The problem is that Player Character's Walk Animation does not work when Event is active.
No bugs were found in Console Log.
It seems that the Script Command is resetting Player's Sprite Animation.
I think there might be a way to solve this problem somewhere in Default js,
but I'm a beginner in Java Script, so I don't know what to do. Please help me.
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I don't think this is an error involving Plugin, but I'll attach a plugin link.
www.yanfly.moe
Yanfly Core Plugin to get rid of minor bugs
forums.rpgmakerweb.com
Altimit Pixel Movement 0.50 beta
mogplugins.wordpress.com
Chrono engine
Unfortunately, Chrono Engine's Original Post has disappeared.
It seems that MOG is rebuilding blogs.
I attached an alternative link, but it includes multiple plugins.
web.archive.org
This is an archive link.
forums.rpgmakerweb.com
Cross engine
I also attached a demo, so please refer to it if necessary.
The default js Script version of the demo is 1.5.0.
It is running on editor version 1.6.1.
Thank you for any advice.
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I am a Pixel Movement Plugin and Cross engine user.
My goal is Top Down 2D Action Adventure Game.
-----------------------------------------------------------------
I'm using the Script Command to create an event where Player Characters are forcibly pushed out.
Code:
$gamePlayer.locate($gamePlayer.x,$gamePlayer.y + 0.05);
This is the code. Push the player out with the parallel event.
This was possible with the function of returning coordinates below decimal points made possible by Plugins.
So far, it's working well. Almost.
The problem is that Player Character's Walk Animation does not work when Event is active.
No bugs were found in Console Log.
It seems that the Script Command is resetting Player's Sprite Animation.
I think there might be a way to solve this problem somewhere in Default js,
but I'm a beginner in Java Script, so I don't know what to do. Please help me.
----------------------------------------------------------------------------------------------------------
I don't think this is an error involving Plugin, but I'll attach a plugin link.
Core Engine (YEP) - Yanfly.moe Wiki
Altimit Pixel Movement [0.50β]
Altimit Movement 0.50 beta This is an open-source project, feel free to clone the repository and make pull requests. About This Plugin replaces the default movement and collision system with vector-based movement and polygon-based collision. I've tried many different pixel-movement Plugin in...


Rpg Maker MV
Latest Update – 2021/05/04 File Size – 256 MB Version – 23.01 Number of Plugins – 94 plugins (Including Chrono Engine & LMBS) DOWNLOAD (Drop box) DOWNLOAD (Media Fire)
Unfortunately, Chrono Engine's Original Post has disappeared.
It seems that MOG is rebuilding blogs.
I attached an alternative link, but it includes multiple plugins.

RMV – Chrono Engine
Ver 0.2b – Last Updated 2018 / 01 / 29 DOWNLOAD (Mirror 1 / Mega) DOWNLOAD (Mirror 2 / MediaFire) Required Plugins – MOG_ChronoEngine.js – MOG_CharPoses.js – MOG_EventSensor.js Op…
CROSS ENGINE: Combining Chrono Engine with Altimit Movement
Latest Version: Cross Engine Alpha 0.20.06.26 Demo Project What is Cross Engine? Over the course of the last few months I've been working on my game, and I decided I wanted to combine Altimit Movement and Mog's Chrono Engine. Cross Engine is what I call the big pile of functions that makes...

I also attached a demo, so please refer to it if necessary.
The default js Script version of the demo is 1.5.0.
It is running on editor version 1.6.1.
Thank you for any advice.