[SOLVED] I need help - Parallax Mapping

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Quimey

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Hello! I'm not quite sure if this is the right forum I should be posting this, if not, please move accordingly. Thanks!

I am currently working on a Parallax Map for my game. As I was trying to draw a path, I couldn't, since when I try to use a dirt pattern (In Photoshop) with the 'Pattern Stamp Tool', the texture is totally messed up, no matter what kind of brush I use, it looks like this:

DudaPhotoshop.png

This is an example the kind of dirt path I'd like to achieve:

maxresdefault.jpg

I was wondering what could be wrong, please!

Thank you in advance!
 
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Grim Fantasia

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Did you try disabling the "Impressionist" setting in the toolbar? If that doesn't work you could also try to reset your brush settings.
 

Quimey

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Did you try disabling the "Impressionist" setting in the toolbar? If that doesn't work you could also try to reset your brush settings.

Actually THAT solved my problem:rswt. Thanks a lot!

PS: Any recommendation on free brushes I could download to make natural-looking paths?
 

mlogan

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I've moved this thread to Useful Development Tools. Please be sure to post your threads in the correct forum next time. Thank you.

 

Grim Fantasia

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PS: Any recommendation on free brushes I could download to make natural-looking paths?
I don't have any particular recommendations for such brushes. But if you find one please let us know!

What I did in the past was simply to use a hard default brush and make it a bit bigger than the actual path I want to create. The bigger path then gets drawn on a new layer with the pattern tool (only a rough shape is needed here). Afterwards I grabbed a soft default brush for my eraser and manually refined the edges of the path.

This might not be the easiest or fastest way but gives enough control for a decent looking path :smile:
 

Quimey

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I found a very decent brush. The Number 127 - Legacy Brushes - Natural Brushes. It can create natural-looking paths or even realistic grass shapes. You'd need to use the eraser with a considerably low hardness on the edges and you will get a good result.

Thanks a lot for the help and good will, Grim. God Bless you.

I consider this matter solved :)
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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