[SOLVED]Inform player of state ineffectiveness during battle?

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bigcalsworld

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Basically, I have some enemies that can't be affected by particular states, such as a Skeleton that cannot be poisoned. However, if the player was to cast a poison spell guaranteed to poison 100% (an extreme example), the attack lands but does nothing and the player isn't told why. Is there a way to have a message pop up to say something like "This enemy cannot be poisoned!!!" or something? Thanks in advance :)
 

Oddball

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Make a blank dummy state that says in the message part "--- cannot be poisoned" make the poison skill apply poison and the state. Enemies that arn't immune to poison are immune to the dummy state. Enemies that are immune to poison arn't immune to the dummy state
 

bigcalsworld

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Make a blank dummy state that says in the message part "--- cannot be poisoned" make the poison skill apply poison and the state. Enemies that arn't immune to poison are immune to the dummy state. Enemies that are immune to poison arn't immune to the dummy state
Ahh so simple lol! Worked perfectly, thanks very much :D
 

Oddball

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Your welcome
 

Zero_G

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This is a problem that even "professional" games have. I liked how Persona handled it though, you either analyze an enemy first or disover a weakness/strength by trying a spell. Then next time you want to use that spell on that enemy, when selecting the target there is an icon that says if it's effective or not (Ex: slashed poison skull).

Of course you will need a personalized script for that...
 

slimmmeiske2

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