RPG Maker Forums

Title says it all.

I want to make a conditional reset switch everytime a day passes in-game. I can't seem to do something as simple as "If Day has increased by 1 from its previous number, then..." .
Any ideas how can I achieve this?

So far, what I have done is the following: When you go to sleep, a switch 'Slept' activates ON, then that switch resets the events in the world (you can again take a shower, buy a newspaper, things you can't do twice in a single day) but what if I don't sleep and just keep playing consuming healing items, then those one-time-per-day events wont activate again, that's why I'd like a world reset switch that detects when a day has passed.

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top