[Solved]Jumping in ace thats not an event.

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MooshraKun

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Ok I know that you can make a jump event but I want to have the player to be able to press a button and jump like in this script for VX http://www.rpgrevolu...showtopic=33497

Need an account on this site I believe.

SCRIPT DOWNLOAD:

http://www.mediafire...b4adj4w2239a0uc

Tell me if there something wrong with the script I used a word document for it but I believe it will still work.

I want a script like this or for it to be converted to ace a big feature of this script is in it I can choose which game button activates the jump through the script. If one is made I want it to have that scripting feature. I want this script to be conveted to ACE.

I do not own this script

CREDITS:

Author: The Staff of RGSS2Dai Page

Translation: SuperMega
 
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Levi

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The first link is out of date/broken.

Do you mean jump as in "jump up and down" or jump as in 'transfer'?

Either way, you can just use the button CE script: http://yanflychannel...-common-events/

RPG Maker VX Ace supports 8 different action buttons to use. However, only 3 of those are used (A, B, and C) on the field map. The rest of them aren’t used at all. This script allows usage of the L, R, X, Y, and Z buttons by binding them to common events.

Modify the COMMON_EVENT hash in the script module to adjust which common events are used for each button.
So, just make a "jump" common event, and tie it to a button. The plus side to doing it with this script, is that it provides another 4 buttons to be used as you please.
 
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MooshraKun

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Well its okay but If I want to jump in four directions then that requires four buttons unless there is a way to jump as an event based on your direction. I want a single button to jump me in the current direction. And I mean up and down jump.
 
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Levi

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Well its okay but If I want to jump in four directions then that requires four buttons unless there is a way to jump as an event based on your direction. I want a single button to jump me in the current direction. And I mean up and down jump.
You can use one button.

Use a conditional branch:

If Facing up

If Facing down

If Facing Left

If Facing right

edit: To clarify...

All this script does, is links a button to a common event. So everything you can do in events (conditional branches, switches, variables etc) can be used as normal.
 
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MooshraKun

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Thanks we suck at eventing but got out off the way but I have problem with jumping off screen. Even with events I have the problem with jumping off screen is there a way to make events to not jump off screen. THis problem also happens with walls.

EDIT: Actually if someone could convert the script I posted all my problems would be solved with the passages.
 
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AlaiaVee

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Yeah, you will probably need a script that checks passability along the path of the jump to the destination. If at any point it encounters something you shouldn't be able to pass then the spot before that obstacle should be where the jump ends.

I'm looking at scripting this since it's something I want too. Although someone else could probably do it a lot faster since I'm still learning RGSS and Ruby.
 

Levi

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To solve that:

Set up a parallel process to check the regionID of the player.

"Outline" impassable areas with a RegionID (for this example, let's say RegionID 1)

Set up a Conditional Branch to run the Branch below if the player is on RegionID 1

Set up a Conditional Branch to move the character down, up, left, or right (depending on which way the player is facing)

Note**

Sure... a script would be "easier", but I love eventing. I like the challenge of achieving as much as possible using only events, before jumping to a script.

Anyways, if you decide to not use a script... I could throw together a quick tutorial tonight or tomorrow going over the steps outlined above.
 
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MooshraKun

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@ VEE I don't really need it at this moment. but I thought it would be nice since I am using XAS battle system for ACE that it would be cool to jump and do arial combos if posssible or if anything just have the option to jump arond and attack from behind and stuff. I think it would make a system like XAS more fun an interactive.

@ Levi I think eventing is more fun, but we are cluess about eventing, but we will give it a try.
 
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RyanA

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To solve that:

Set up a parallel process to check the regionID of the player.

"Outline" impassable areas with a RegionID (for this example, let's say RegionID 1)

Set up a Conditional Branch to run the Branch below if the player is on RegionID 1

Set up a Conditional Branch to move the character down, up, left, or right (depending on which way the player is facing)

Note**

Sure... a script would be "easier", but I love eventing. I like the challenge of achieving as much as possible using only events, before jumping to a script.

Anyways, if you decide to not use a script... I could throw together a quick tutorial tonight or tomorrow going over the steps outlined above.
This would be very helpful, levi! ;3
 

Levi

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Fantastic! I shall do it... under one condition.

\v[0012] = 23

:ph34r:
 

MooshraKun

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I would like a tutorail please and what condition.
 
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I know this is late but why don't u use victor sant jumping script??????????????

EDIT:- sorry i checked his post date and its yesterday... sorry :lol:
 
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Mr. Bubble

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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