I've come across the term True RPG before and I'm a little confused as to what it actually means and if its not just another name for Computer RPG (CRPG). My interpretation might be wrong but I would say that a True RPG is different from a Western RPG (WRPG) and a Japanese RPG (JRPG) in that it does not have a combat/battle system. Emphasis is on story, plot and character development and the narrative is driven by puzzles and exploration. My stereotype True RPG would be Yume Nikki dream diary where you simply collect "effects" or items in a large and open game world. It's still an RPG because you are playing a role as Madotsuki in her dream world. https://www.pcgamer.com/the-horrify...i-the-homebrew-game-that-became-a-phenomenon/ I am planning on making a True RPG and decided to start this thread to discuss: 1.What exactly is a "True RPG" in your opinion? 2.What do you consider essential or "True RPG" game mechanics? 3.How does one design a True RPG in RPG Maker? EDIT: Here is what I am using to "define" true rpg. (https://love2d.org/wiki/Roleplaying_Game) "True" RPGs These games are about playing a character in a story - combat may not even be present. They generally have branching storylines, multiple endings, and lots of choices with later consequences. This is the least-common form of RPG.