[Solved] Magic Depleting Heavy Attacks

Status
Not open for further replies.

DragonRose35

Scaleything
Veteran
Joined
May 31, 2017
Messages
51
Reaction score
0
First Language
English
Primarily Uses
RMMV
*copies & pastes again*

Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these attacks, but I really would like to figure out a simpler way if I could.

Thank you, again, for giving this a look over, and any help would be greatly appreciated~

~ Dragon
 

Junane

Veteran
Veteran
Joined
Feb 10, 2018
Messages
86
Reaction score
10
First Language
English
Primarily Uses
RMMV
if you're using MP to do this, you can use Yanfly's Skill Core to add the <MP Cost: 100%> notetag to the skill.
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,624
Reaction score
5,104
First Language
English
Primarily Uses
RMVXA
Or, if the "expend all MP" is supposed to be an effect rather than a cost (in other words, you can use this skill while below 100% MP, but it will consume whatever remaining MP you have), then just add "a.mp = 0; " to the beginning of your damage formula.
 

DragonRose35

Scaleything
Veteran
Joined
May 31, 2017
Messages
51
Reaction score
0
First Language
English
Primarily Uses
RMMV
So I tried both ways, but unfortunately, neither seemed to have worked. I'm not sure if I did it right or if the methods were off with the skill itself. Any further information would be helpful....~?

And for the record, both methods were tried separately, not together. Just in case my wording has caused confusion~

upload_2018-10-16_14-10-59.png

and

upload_2018-10-16_14-11-42.png

~ Dragon
 

DragonRose35

Scaleything
Veteran
Joined
May 31, 2017
Messages
51
Reaction score
0
First Language
English
Primarily Uses
RMMV
...it turns out I may have made a tiny mistake with your suggestion, Junane. I did not have the Plugin turned on in my game. So... I believe it may work now... hehe~

Forgive me for the confusion...~

~ Dragon
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,839
Reaction score
5,222
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top