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Alright, so... this one might be a little bit complicated. And I am well-aware it may not be possible.
However, I am looking to create a system inside my game where the player character can change their party when they access a crystal. Obviously, this would only count for party members that are accessible or able to be changed out. For example, if a certain character was unable to be switched out, the player character would not be able to replace them until they're able to be switched out again.
Does this make sense?
How would I do this without making it super complicated to where it's not possible?
Any and all help would be greatly appreciated, thank you~
~ Dragon
However, I am looking to create a system inside my game where the player character can change their party when they access a crystal. Obviously, this would only count for party members that are accessible or able to be changed out. For example, if a certain character was unable to be switched out, the player character would not be able to replace them until they're able to be switched out again.
Does this make sense?
How would I do this without making it super complicated to where it's not possible?
Any and all help would be greatly appreciated, thank you~
~ Dragon




