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There may not currently be a solution to this problem; I dug around quite a bit and turned up nothing, so here goes.
I'm using @Galv 's Character Frames plugin set (Character animations, Diagonal Movement, and Character Frames) in order to add an idle/walk/run animations to my sprites as well as increase the frames used from 3 > 4. Using the plugins as intended, they work beautifully... but they don't allow for event movement as you can see in the gif below:
The event just kinda glides if you set the starting from to any of the IDLE frames. If you select a walking frame....
....It does this weiiiiiird animation where it's like, toggling between two of my four frames, then freezing on whatever frame it was on when it stopped moving.
I've also tried adding a $ to filename, and while that DOES allow for an animation to occur, it changes the sprite size to 4x what it should be and animates the frames backwards (I think? It looks so weird it's hard to tell):
(Custom movement routes don't change the behavior in either case.)
Now I understand that Galv never intended for these three plugins to be used for event movement, but I was wondering if anyone had found something (a work around solution or another plugin set) that does work. It's kinda weird to have the main actors animated but nothing else. I thought I had remembered someone creating a script that did this for VXAce but I can't seem to find anything for MV.
Anyone else having a similar problem?
I'm using @Galv 's Character Frames plugin set (Character animations, Diagonal Movement, and Character Frames) in order to add an idle/walk/run animations to my sprites as well as increase the frames used from 3 > 4. Using the plugins as intended, they work beautifully... but they don't allow for event movement as you can see in the gif below:
The event just kinda glides if you set the starting from to any of the IDLE frames. If you select a walking frame....
....It does this weiiiiiird animation where it's like, toggling between two of my four frames, then freezing on whatever frame it was on when it stopped moving.
I've also tried adding a $ to filename, and while that DOES allow for an animation to occur, it changes the sprite size to 4x what it should be and animates the frames backwards (I think? It looks so weird it's hard to tell):
(Custom movement routes don't change the behavior in either case.)
Now I understand that Galv never intended for these three plugins to be used for event movement, but I was wondering if anyone had found something (a work around solution or another plugin set) that does work. It's kinda weird to have the main actors animated but nothing else. I thought I had remembered someone creating a script that did this for VXAce but I can't seem to find anything for MV.
Anyone else having a similar problem?
