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Heyo community! Been awhile since I posted on here but I wanted to maybe see about solving an issue I'm running into currently with specialized potions. In the project I'm working on I have an area covered in lava pools and smoke and I've made a heat potion to temporarily ignore the effects of the heat in the area. Basically I have the potion call a common event that gives the party a state. I haven't wrapped my head around states too much if I'm being perfectly honest. So as of right now all it does is give the actors a flame icon in the menu.
What I'm trying to accomplish however is to affect only one party member. I'll post screenshots below with extra description as well as a video link.
Sorry in advance if this is a lot
So here is the Item itself. Currently it calls the Common Event Heat Potion Used as well as heal an extra 5HP just for an extra kick.

The common event basically adds the State Heat Timer to the party (for now) and controls a switch to start another common event with a timer attached. As you can see below I have a temporary "solution" to where the potion will "Divide" itself to the other party member once the party member is checked(See If: Snek is in the party). I'd like to scrap that idea all together if I could just effect party members separately.

I have the other common event when the trigger is activated. It looks like this:

Basically this works totally fine if I just wanted the potion to effect everyone and be done with it but I'd really love the player to go out of their way and get enough potions for all party members when going into the lava areas. Below I show the State itself. It's really not a whole lot to look at. It's practically blank so I'm wondering if there's something I don't know about states or that I'm missing that will solve the issue and maybe I can avoid common events? Here's the state:

Now getting on to what the "Heat" actually is. It's basically a parallel event tick between every 60 seconds that damages the actors but checks to make sure you have that Heat Timer state active.

So that's where I'm at right now. I KNOW it's probably something I'm overlooking or something so super simple but I guess I couldn't grasp it yet. Wondering if anyone has any insight on this.
Here's a video describing the process:
Thanks!
What I'm trying to accomplish however is to affect only one party member. I'll post screenshots below with extra description as well as a video link.
Sorry in advance if this is a lot
So here is the Item itself. Currently it calls the Common Event Heat Potion Used as well as heal an extra 5HP just for an extra kick.

The common event basically adds the State Heat Timer to the party (for now) and controls a switch to start another common event with a timer attached. As you can see below I have a temporary "solution" to where the potion will "Divide" itself to the other party member once the party member is checked(See If: Snek is in the party). I'd like to scrap that idea all together if I could just effect party members separately.

I have the other common event when the trigger is activated. It looks like this:

Basically this works totally fine if I just wanted the potion to effect everyone and be done with it but I'd really love the player to go out of their way and get enough potions for all party members when going into the lava areas. Below I show the State itself. It's really not a whole lot to look at. It's practically blank so I'm wondering if there's something I don't know about states or that I'm missing that will solve the issue and maybe I can avoid common events? Here's the state:

Now getting on to what the "Heat" actually is. It's basically a parallel event tick between every 60 seconds that damages the actors but checks to make sure you have that Heat Timer state active.

So that's where I'm at right now. I KNOW it's probably something I'm overlooking or something so super simple but I guess I couldn't grasp it yet. Wondering if anyone has any insight on this.
Here's a video describing the process:
Thanks!
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