[Solved] Need help with own travel system plugin

Status
Not open for further replies.

BurningOrca

Veteran
Veteran
Joined
Apr 14, 2019
Messages
214
Reaction score
187
First Language
German
Primarily Uses
RMMV
Hello, my own game if ever finished will contain no world map, because I don't really like it.
For this it needs some kind of fast travel system, so I wrote a plugin for this which is almost finished.
I only have quite a big issue, that I couldn't solve because I am inexperienced.
I wanted to create a new Scene consisting of 3 windows:
- 1 simple message window at the top displaying just a question.
- 1 command window at the right which displayes all previously visisted maps markes as traveling points via notetags.
- 1 big data window at the left which should display a miniature version of the map with a description below.

The 3rd window is what I couldn't do myself. That is why I commented the code around the new Scene.
I tried to use the maps tileset and the Spriteset Class to draw the map, but this seems to be wrong???
Maybe instead of using the windows tileset and data, saving the map as an image and scaling it down and displaying
the image in the window would be sufficient??
Could someone please help me?
Is there maybe already a plugin for fast traveling I could use instead?
 

Attachments

BurningOrca

Veteran
Veteran
Joined
Apr 14, 2019
Messages
214
Reaction score
187
First Language
German
Primarily Uses
RMMV
Basically what I want is having a minimap being displayed in the area I sorounded with a red pencil in the screenshot below.
TravelOptions.PNG

I also changed my plugin a little, so that $gameTravelInfo only contains the maps marked as traveling points, not all maps of the game.

So would you please help me?
 

Attachments

Last edited:

BurningOrca

Veteran
Veteran
Joined
Apr 14, 2019
Messages
214
Reaction score
187
First Language
German
Primarily Uses
RMMV
I do not need help anymore. I finished it to a point I am satisfied with.
I also realized, that there already exists a fast travel plugin, that is way better then mine.
But for my game, I go with mine.

I decided just to save the maps as images and load and display them on the screen.

Here is what it looks like with one of Yanflys Window Skins installed and one of the RPG Maker MVs default Maps:

TravelOptions.PNG
 
Last edited by a moderator:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,833
Reaction score
5,221
First Language
Dutch
Primarily Uses
RMXP

BurningOrca, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


I merged your last two posts together, as there were only five minutes apart. Please note you can add to your last post, using the 'Edit' button.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top