- Joined
- Jun 23, 2014
- Messages
- 19
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- 3
- First Language
- English
- Primarily Uses
I have set up branching dialogue that I only want to run once. I assume I need to use a switch? But how do I place the switch on the dialogue? It seems I am placing it on the NPC event which is switching off the event and the NPC disappears completely. I don't want the NPC to disappear, just to only have the conversation once, then give a simple statement if the Player tries to interact with the NPC again.
I also tried putting an If at the beginning of the dialogue with it On and then setting it to Off after, but when I test it is Off and never On. And I can't seem to find an Else option anywhere?
I'm not sure what I need to search for or if I'm even on the right track?
Thanks.
I also tried putting an If at the beginning of the dialogue with it On and then setting it to Off after, but when I test it is Off and never On. And I can't seem to find an Else option anywhere?
I'm not sure what I need to search for or if I'm even on the right track?
Thanks.

