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Hi. I need help. Sorry. My coding skills are suck.

So I've got Modern Algebra's quest journal script installed in the game I'm making ( ), and I like the way it works, so I want to use the same format for a second thing - a recipe book. When you open the menu from the game, it has added "Quests" to the options available there. Then further down in the script it lets you add information for individual quests. (You add them into your game and mark off when things are updated, completed, et al, via script calls. Sounds easy enough. I've gotten it to work on 11 quests so far with more to come.)

But now I want to use the same format to create an additional menu option, "Recipe Book". Ideally, I'd use the same sorts of script calls in game events to add "recipes" to the "Recipe Book".

Upon reaching a crafting table event, it would run a check to see if you've unlocked said recipe, if yes, allow crafting, if no, kickback. Or even easier, check character x's level, if => y, allow crafting, if no, kickback. (Because I'm planning that you unlock recipes by level reached. So it'll just run as a parallel in the background: if switch "character_x_level_2" is off, run check: if character x's level => 2, add recipe y, then turn switch "character_x_level_2" on. Or something like that.)

The last paragraph really has no bearing on what I'm asking for, it's just explanation. What I'm asking for is a way to duplicate Modern Algebra's awesome script, but alter the terminology. So far, every time I try to go through and replace everything myself, I get some kind of stack overflow error. =( So we're back to: clearly I'm a novice game maker and suck at coding. I've done something wrong in thinking that copy/paste/alter-terms would do the trick. Anyone understand this stuff better who could explain to me what all I need to change to get this idea to work?

Thanky. =(

EDIT: D'X I'm sorry, I don't know how to make the pastebin link act like a link instead of an insert! I've tried changing the BBS code twice and nothing works!

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