- Joined
- Mar 5, 2012
- Messages
- 2,078
- Reaction score
- 2,063
- First Language
- Spanish
- Primarily Uses
- RMMV
Greetings. I humbly request:
TL;DR a way to FORCE the skill menu, ESPECIALLY skills learned via equipment traits, to sort skills either by strict datavase ID order or by a manually applied notetag.
Right, so I’ve been struggling with this stupid aspect of RPG Maker MV for a while. My project has 3 pieces of equipment that ALWAYS change the three basic “commands” of each actor: Attack (from main weapon), Guard (from armor slot), and Subweapon (from armor slot).
>Actually adding these skills or replacing the base commands is not a problem, I can do it with regular traits or skill replacement plugins.
>Issue: The program automatically sets all skills learned from equipment at the bottom of the skill list, which is a horrible design decision for the 3 basic commands.
>Preferable make the sorting work both in Skills in the Main Menu (out of combat) and in the combat window.
>I'm using Tsukihime's Actor Battle Commands plugins (tl;dr all skills including base commands are INSIDE the skill menu in and out of combat):
This is how the order SHOULD be:
This is how it actually shows up:
The skills are sorted properly in the Database itself, so that's not the problem either.
I know it seems silly but I’ve been fighting against this for a while and yanking my hair out. The most common skills can’t friggin be at the bottom of the list, that’s ridiculous!
Espeically when each character will cap off at around 15-18 skills each, that's an insane amount of scrolling for the base attack.
Any method is fine as long as I can force at least those three base commands at the top of the list from equip granted skills.
I apologise if this has been answered already, but I've been looking for a while and nothing fits.
Thanks for the help.
TL;DR a way to FORCE the skill menu, ESPECIALLY skills learned via equipment traits, to sort skills either by strict datavase ID order or by a manually applied notetag.
Right, so I’ve been struggling with this stupid aspect of RPG Maker MV for a while. My project has 3 pieces of equipment that ALWAYS change the three basic “commands” of each actor: Attack (from main weapon), Guard (from armor slot), and Subweapon (from armor slot).
>Actually adding these skills or replacing the base commands is not a problem, I can do it with regular traits or skill replacement plugins.
>Issue: The program automatically sets all skills learned from equipment at the bottom of the skill list, which is a horrible design decision for the 3 basic commands.
>Preferable make the sorting work both in Skills in the Main Menu (out of combat) and in the combat window.
>I'm using Tsukihime's Actor Battle Commands plugins (tl;dr all skills including base commands are INSIDE the skill menu in and out of combat):
This is how the order SHOULD be:
This is how it actually shows up:
The skills are sorted properly in the Database itself, so that's not the problem either.
I know it seems silly but I’ve been fighting against this for a while and yanking my hair out. The most common skills can’t friggin be at the bottom of the list, that’s ridiculous!
Any method is fine as long as I can force at least those three base commands at the top of the list from equip granted skills.
I apologise if this has been answered already, but I've been looking for a while and nothing fits.
Thanks for the help.
