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- Nov 11, 2018
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- RMMV
Hey all!
Quick question: In MV, suppose I have 2 elements, let's call them X and Y for simplicity, an actor and two equipment pieces, both of which can be worn at the same time by my actor.
My actor has the element rate tags X * 120 and Y * 80 by default.
I equip the first equipment piece, which has the tags X * 50 and Y * 200.
Then I equip the second piece, which has Y * 40 only.
How much damage would my actor take from either element, with all other factors being neutral?
Also, if it isn't 70% from X and 120% from Y, how can I make it so it is? (I get that this is probably a "you'd need a plugin" style thing, so if there's one out that can do this then please let me know!)
Sorry this sounds so much like a maths exam question
Thanks for reading, and good luck in your own projects!
Quick question: In MV, suppose I have 2 elements, let's call them X and Y for simplicity, an actor and two equipment pieces, both of which can be worn at the same time by my actor.
My actor has the element rate tags X * 120 and Y * 80 by default.
I equip the first equipment piece, which has the tags X * 50 and Y * 200.
Then I equip the second piece, which has Y * 40 only.
How much damage would my actor take from either element, with all other factors being neutral?
Also, if it isn't 70% from X and 120% from Y, how can I make it so it is? (I get that this is probably a "you'd need a plugin" style thing, so if there's one out that can do this then please let me know!)
Sorry this sounds so much like a maths exam question