# (Solved) Overlapping element rate modifiers

Status
Not open for further replies.

#### marbeltoast

##### Your future fish empress
Hey all!

Quick question: In MV, suppose I have 2 elements, let's call them X and Y for simplicity, an actor and two equipment pieces, both of which can be worn at the same time by my actor.

My actor has the element rate tags X * 120 and Y * 80 by default.
I equip the first equipment piece, which has the tags X * 50 and Y * 200.
Then I equip the second piece, which has Y * 40 only.

How much damage would my actor take from either element, with all other factors being neutral?
Also, if it isn't 70% from X and 120% from Y, how can I make it so it is? (I get that this is probably a "you'd need a plugin" style thing, so if there's one out that can do this then please let me know!)

Sorry this sounds so much like a maths exam question Thanks for reading, and good luck in your own projects!

#### Wavelength

##### MSD Strong
I believe that all element rates of the same element will stack multiplicatively, so:
• The actor will take 120% * 50% = 60% damage from Element X.
• The actor will take 80% * 200% * 40% = 64% damage from Element Y.
I'm not aware of any existing plugin that changes the stacking to additive (which sounds like what you were expecting), but yes, it could certainly be done.

#### bgillisp

##### Global Moderators
It's mulitplication, so multiply the element rates. X will be 1.2 * .5 which is .6 or 60%. Y is .8 * 2 *.4 which is .64 or 64%.

I'd honestly just redo the * so it works out to the numbers you want, as the system was always meant to be * for element rates. Changing it to + will break more things than it will fix.

#### marbeltoast

##### Your future fish empress
Well, if it stacks multiplicatively, and there's no easy way to change that, then I guess it's back to the drawing board. Oh well, I know more now than I did before, and that's never a bad thing! Thanks!

#### slimmmeiske2

##### Little Red Riding Hood

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

Status
Not open for further replies.

### Latest Profile Posts

Just tested latest update (Map transfers, Credits scene etc...) on MV (with RETRO) and everything thing seems to work as intended!
Ugh, can't decide what to make next!
The Dystopia
Recently got RPG Maker MZ. A bit slower with my current PC but I will be getting a new one soon.
evening progress; pretty happy where this is at so i'll take the rest of the night to myself =w=

Threads
118,403
Messages
1,115,676
Members
155,343
Latest member
sograyish