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So lately, I was playing around with pictures to add my own sunglare effect to my current project. (I know there's overlay mapping, but I'm pretty lukewarm on the idea of adding more scripts to the project, since it's getting a little bloated by now)
I'm attempting to have it slowly rotating, and while I got that working easily, it performs horribly. Even worse when I couple it with Zeus' amazing map effects. It drops to sometimes <10 FPS on a core i3, which is just unacceptable for a 2D game.
Is there any way to rotate a picture with better performance in RMVXA? I wouldn't really care if it killed the quality or whatever, since the image I'm using has no sharp edges and is highly transparent.
I'm attempting to have it slowly rotating, and while I got that working easily, it performs horribly. Even worse when I couple it with Zeus' amazing map effects. It drops to sometimes <10 FPS on a core i3, which is just unacceptable for a 2D game.
Is there any way to rotate a picture with better performance in RMVXA? I wouldn't really care if it killed the quality or whatever, since the image I'm using has no sharp edges and is highly transparent.
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