[Solved, please lock] Disabling the health bar

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Randommerade

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Can someone write/give me a link to a script that disables or hides the health bar in the menu? I'm using Yanfly's Menu Madness script if that matters.
 
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TheoAllen

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If you're using Yanfly Core Engine, insert this script below YEA core

class Window_Base < Window def draw_actor_simple_status(actor, dx, dy) draw_actor_name(actor, dx, dy) draw_actor_level(actor, dx, dy + line_height * 1) draw_actor_icons(actor, dx, dy + line_height * 2) dw = contents.width - dx - 124 draw_actor_class(actor, dx + 120, dy, dw) draw_actor_mp(actor, dx + 120, dy + line_height * 2, dw) endendIf you're not

Code:
class Window_Base < Window  def draw_actor_simple_status(actor, x, y)    draw_actor_name(actor, x, y)    draw_actor_level(actor, x, y + line_height * 1)    draw_actor_icons(actor, x, y + line_height * 2)    draw_actor_class(actor, x + 120, y)    draw_actor_mp(actor, x + 120, y + line_height * 2)  endend
 

Randommerade

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If you're using Yanfly Core Engine, insert this script below YEA core

class Window_Base < Window def draw_actor_simple_status(actor, dx, dy) draw_actor_name(actor, dx, dy) draw_actor_level(actor, dx, dy + line_height * 1) draw_actor_icons(actor, dx, dy + line_height * 2) dw = contents.width - dx - 124 draw_actor_class(actor, dx + 120, dy, dw) draw_actor_mp(actor, dx + 120, dy + line_height * 2, dw) endendIf you're not

class Window_Base < Window def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_level(actor, x, y + line_height * 1) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y) draw_actor_mp(actor, x + 120, y + line_height * 2) endend
Oh okay, where do I put the 2nd one? Thanks

EDIT: I figured it out but can I also hide mana, and level?

DOUBLE EDIT: I figured that out too, I simply erased the draw_actor_level and mp lines. Thanks for your help!
 
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Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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