- Joined
- Oct 30, 2015
- Messages
- 29
- Reaction score
- 37
- First Language
- German
Hi community,
when I started setting up a new skill type (shooting) for a new class called sharp shooter, I stumbled up on the problem that, when my char uses this skill (type), it plays the default hit animation without any weapon. I searched the whole database but only thing I could find was, that I can relate a skill type to the casting animation for spells.
I also tryed the "Weapon Skill" plugin and searched this forum for a plugin, but could not find anything which suits my needs.
What I want is, that if the char uses a skill from that certaion skill type (in this case "shooting") it shall use the related weapon/animation. In this case drawing the rifle or gun to shoot.
If I would have the skills to program in Java I'd do it myself but I am not familiar to scripting, so I would like to ask one of you to program such a script.
Thanks for the attention and best regards.
Lupi
when I started setting up a new skill type (shooting) for a new class called sharp shooter, I stumbled up on the problem that, when my char uses this skill (type), it plays the default hit animation without any weapon. I searched the whole database but only thing I could find was, that I can relate a skill type to the casting animation for spells.
I also tryed the "Weapon Skill" plugin and searched this forum for a plugin, but could not find anything which suits my needs.
What I want is, that if the char uses a skill from that certaion skill type (in this case "shooting") it shall use the related weapon/animation. In this case drawing the rifle or gun to shoot.
If I would have the skills to program in Java I'd do it myself but I am not familiar to scripting, so I would like to ask one of you to program such a script.
Thanks for the attention and best regards.
Lupi
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