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Hi, so most enemies in my game don't use the standard "attack" command, and use physical attack skills specific to them instead (so I can run different common events for each enemy's attacks that displays an image of them attacking).
The problem is the graphical "charging" effect that triggers when you set the attack type as Physical (screenshot below). It needlessly slows the game down. I know I can use the "unavoidable attack" category instead to get rid of it, but I'd like my character's Evade stats and the blind status effect to work.
Does anyone please know how to remove this?
...oh, and if you're wondering about this sprite/background, this is because I'm making my game with 3D stuff turned into sprites thanks to the xnalara / xps program (since there are copyrighted 3D models in it, I'm fully aware I won't be able to sell it - I'll see if there are way to share it for free when it's done. For now I'm making it for my own pleasure).
Thanks a lot in advance for the kind soul who knows a solution!
The problem is the graphical "charging" effect that triggers when you set the attack type as Physical (screenshot below). It needlessly slows the game down. I know I can use the "unavoidable attack" category instead to get rid of it, but I'd like my character's Evade stats and the blind status effect to work.
Does anyone please know how to remove this?
...oh, and if you're wondering about this sprite/background, this is because I'm making my game with 3D stuff turned into sprites thanks to the xnalara / xps program (since there are copyrighted 3D models in it, I'm fully aware I won't be able to sell it - I'll see if there are way to share it for free when it's done. For now I'm making it for my own pleasure).
Thanks a lot in advance for the kind soul who knows a solution!
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