- Joined
- Dec 16, 2018
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- RMMV
Hello!
I'm wondering how I can make a state temporarely lowers max hp to the current hp in RMMV. I'm trying to do this with Buffs & States Core (YEP).
An example of what I want is:
Actor 1 has 500 mhp and currently has 100 hp. But when actor 1 recieves the state, the actors mhp will be lowered to 100 hp. But when the state is removed, then the mhp will return to 500 mhp.
How can I do this?
If I'm not explaining well or not enough, please tell me.
Thank you in advance
I'm wondering how I can make a state temporarely lowers max hp to the current hp in RMMV. I'm trying to do this with Buffs & States Core (YEP).
An example of what I want is:
Actor 1 has 500 mhp and currently has 100 hp. But when actor 1 recieves the state, the actors mhp will be lowered to 100 hp. But when the state is removed, then the mhp will return to 500 mhp.
How can I do this?
If I'm not explaining well or not enough, please tell me.
Thank you in advance
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