- Joined
- May 22, 2017
- Messages
- 43
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- 2
- First Language
- French
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- RMVXA
I don't know if its already part of the game but as far as i know its not. And i already tried himework's elemental modifiers but its rather mean't to split damage type, not amplify them. (unless i missed something)
So basically i'm looking for a script where if a certain state/skill or equippement (like an armor or accessory) is currently aquired, the power of certain element types increases, or even decreases.
For instance a ring that adds 5% extra damage if the skills are fire element but does 5% less damage if the skills are ice element.
So basically i'm looking for a script where if a certain state/skill or equippement (like an armor or accessory) is currently aquired, the power of certain element types increases, or even decreases.
For instance a ring that adds 5% extra damage if the skills are fire element but does 5% less damage if the skills are ice element.



