- Joined
- Mar 9, 2023
- Messages
- 4
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- First Language
- Korean
- Primarily Uses
- RMMV
Hello. This is my first post. I've read the forum instructions and I'm not sure if I've written it correctly.
Battle gif image contains Korean language, but that has nothing to do with the problem.
I use YEP_X_AnimatedSVEnemies, YED_SideviewBattler to create multiple frame enemy animations.
And created a sheet of wait(walk), attack(thrust), and damage animations of up to 6 frames.
Each image size is 96, 96, the total size is 576, 144.
Plugins are arranged in like this:
And I wrote a note like this:
The problem is, when battle tested, the enemy animations move to their positions frame by frame.
Also, the attack and damage animations will move up.
As you can see, the actors are fine.
I found a similar problem, and changed the Sideview Battler Size from 96, 96 to 576, 144, but the image disappears as if the image is not recognized.
Is there a way to get the image to work normally?
Battle gif image contains Korean language, but that has nothing to do with the problem.
I use YEP_X_AnimatedSVEnemies, YED_SideviewBattler to create multiple frame enemy animations.
And created a sheet of wait(walk), attack(thrust), and damage animations of up to 6 frames.
Each image size is 96, 96, the total size is 576, 144.
Plugins are arranged in like this:
And I wrote a note like this:
The problem is, when battle tested, the enemy animations move to their positions frame by frame.
Also, the attack and damage animations will move up.
As you can see, the actors are fine.
I found a similar problem, and changed the Sideview Battler Size from 96, 96 to 576, 144, but the image disappears as if the image is not recognized.
Is there a way to get the image to work normally?