- Joined
- Apr 14, 2019
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- RMMV
Please ignore everything written down below. I've only asked because I wasn't able to do that on my own on the first try. But I gave it another try and this time I figured out, why it didn't work on the first try and actually did it on my own.
So by default all the skill types are added to Window_ActorCommand like this:

But I rather like to have it more organized consisting only of the database texts for"Attack", "Skills", "Guard" and "Items", while pressing Skills will open a new sub-window similar to Window_SkillType that displays all the skill types available to the actor.
So this new window must be placed in between Window_ActorCommand and Window_BattleSkill.
Does a plugin accomplishing this maybe already exists?
So by default all the skill types are added to Window_ActorCommand like this:

But I rather like to have it more organized consisting only of the database texts for"Attack", "Skills", "Guard" and "Items", while pressing Skills will open a new sub-window similar to Window_SkillType that displays all the skill types available to the actor.
So this new window must be placed in between Window_ActorCommand and Window_BattleSkill.
Does a plugin accomplishing this maybe already exists?
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