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Please ignore everything written down below. I've only asked because I wasn't able to do that on my own on the first try. But I gave it another try and this time I figured out, why it didn't work on the first try and actually did it on my own.

So by default all the skill types are added to Window_ActorCommand like this:

AttackMenu.PNG

But I rather like to have it more organized consisting only of the database texts for"Attack", "Skills", "Guard" and "Items", while pressing Skills will open a new sub-window similar to Window_SkillType that displays all the skill types available to the actor.
So this new window must be placed in between Window_ActorCommand and Window_BattleSkill.

Does a plugin accomplishing this maybe already exists?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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