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Hi! I've been thinking of a way to provide more customizability in my game in terms of how different parameters (like MDEF and DEF) affect how resistant a battler is to various status effects. I know a little bit about how LUK slightly affects this, but how do I make it so that other parameters also affect them? And what if I want different parameters to affect different status effects, let's say, more MDEF means more resistance to poison? I've looked into Yanfly's Buffs and States Core but couldn't really find my answer there (or maybe I didn't look hard enough), as well as Yanfly's various parameters plugins. Would I need a separate plugin for this, or is there a way to edit the game's files without needing a plugin?

Thank you so much!

Edit: I seem to have solved this issue by changing some of the game code :)

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