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Furia25

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Hello :kaoluv:,
To make a custom taming system in my game, I would like to store "a variable" in all the enemies of a fight,
In each instance of $gameTroop in battle for example, I tried but I don't know how to make the variable independent for each enemy, thanks in advance.

Ps : Sorry for my bad english.
Edit : Like hp, it can be different for all enemy and change independently of the database.
Edit 2 : I will search in the yanfly plugin for the levels
Edit 3 : I decided to make my personnel plugin ... :kaoluv:

SOLVED
I THINK
 
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Andar

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the usual way is to have each enemy a notetag that is read out at the start of a new game and then stored with the enemy itself. That is why you have to start a new game after adding a plugin - most of them initialize their data only on new game.
 

Furia25

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Yes of course, but i didnt know any plugin, or javascript trick for doing that.
 

Furia25

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slimmmeiske2

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