SOLVED: SV enemy weapons

GenoGold

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ok so yanfly SV enemy plugin shows how to get enemy sprites to use weapons, but i dont know how to get them to use one of the custom weapons.

I made a sprite for fallen angel in the character generator and i want him to use the scythe weapon i have.

If anyone can help me id greatly appritiate it.
 

Mystic_Enigma

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You'll have to use the corresponding number for whatever place your custom weapon is. By default there are 25 weapoin types. Plus 5 more for anything added to the database. So if your didn't touch anything else in the database, your Scythe would be the 26th entry.
 

GenoGold

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You'll have to use the corresponding number for whatever place your custom weapon is. By default there are 25 weapoin types. Plus 5 more for anything added to the database. So if your didn't touch anything else in the database, your Scythe would be the 26th entry.
I added a bunch of weapons to the weapons folder but non of the customs from 25 to 30 show any weapons when my enemy attacks
 

LordVozano

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What Mistic_Enigma says is true. YEP_X_AnimatedSVEnimies only takes weapon IDs from weapons1, weapons2 and weapons3 in img/system. So YEP_WeaponAnimation notetags on weapons in the database won't work. Side View Enemies will be limited to the 5 to 11 (if you edit weapons3 to be twice in width allowing you 6 more) custom weapons in weapons3 unless you decide to edit the original weapons.
 

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